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    <title>Games on rostrum.blog</title>
    <link>https://www.rostrum.blog/tags/games/</link>
    <description>Recent content in Games on rostrum.blog</description>
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      <title>Save high scores for your R game</title>
      <link>https://www.rostrum.blog/2023/07/15/hiscore/</link>
      <pubDate>Sat, 15 Jul 2023 00:00:00 +0000</pubDate>
      
      <guid>https://www.rostrum.blog/2023/07/15/hiscore/</guid>
      <description>tl;dr You can save your high score in games made with R. See the package {hiscore} for a demo.
 Boot up I wrote recently about how R is a game engine and started a list of games written in R.
All good game engines should let you save a high score, right?
So I’ve done exactly this for a tiny concept package called {hiscore}1 that contains a simple game of luck</description>
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    <item>
      <title>R is a game engine, fight me</title>
      <link>https://www.rostrum.blog/2023/04/02/splendid-r-games/</link>
      <pubDate>Sun, 02 Apr 2023 00:00:00 +0000</pubDate>
      
      <guid>https://www.rostrum.blog/2023/04/02/splendid-r-games/</guid>
      <description>tl;dr R is ‘a free software environment for statistical computing and graphics’. Ahahaha, no it’s not, it’s a game engine. I’ve created a ‘splendid’ list of games you can play—written in R—to prove it. Help expand it.
 Stats only! R is not a general, multi-purpose programming language. It was written to do statistical analysis and make charts. You are literally not allowed to do anything else with it. You should use &amp;lt;LANGUAGE&amp;gt; instead, which is much more suited to your specific use case.</description>
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      <title>Impress with {keypress}</title>
      <link>https://www.rostrum.blog/2022/01/19/keypress/</link>
      <pubDate>Wed, 19 Jan 2022 00:00:00 +0000</pubDate>
      
      <guid>https://www.rostrum.blog/2022/01/19/keypress/</guid>
      <description>tl;dr The {keypress} R package by Gábor Csárdi records input from a simple keyboard-button press. You can use this to control games, like the ones in the tiny {hokey} package.
 Whaddup gameRs? I’ve made some silly games in R using the {R6} package for encapsulated OOP. For example:
 {ActionSquirrel} a 2D action-adventure game (blog, source) {safar6} a text-based recreation of Pokémon’s Safari Zone (blog, source) an ‘Automatic Bell Dispenser’ to mimics the cash machine used in Animal Crossing: New Horizons (blog)  In {ActionSquirrel} you move a character around a 2D grid.</description>
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      <title>Wordle, twirdle and eldrow</title>
      <link>https://www.rostrum.blog/2022/01/14/wordle/</link>
      <pubDate>Fri, 14 Jan 2022 00:00:00 +0000</pubDate>
      
      <guid>https://www.rostrum.blog/2022/01/14/wordle/</guid>
      <description>tl;dr Two toy R functions for playing with Wordle results: twirdle() extracts gameplay data from tweets, and eldrow() finds potential prior guesses given the answer.
 What’s the Wordle? Nothing is more zeitgeisty right now than Wordle, a once-a-day web-based five-letter-word-guessing puzzle-logic game.
The app lets you copy your results in a consistent format for pasting into a tweet or whatever.
 It begins with a string of meta information, ‘Wordle X Y/Z’, where X is the edition number, Y is the attempts taken and Z is the maximum allowed guesses.</description>
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