<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Hiscore on rostrum.blog</title>
    <link>https://www.rostrum.blog/tags/hiscore/</link>
    <description>Recent content in Hiscore on rostrum.blog</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-gb</language>
    <lastBuildDate>Sat, 15 Jul 2023 00:00:00 +0000</lastBuildDate>
    
	<atom:link href="https://www.rostrum.blog/tags/hiscore/index.xml" rel="self" type="application/rss+xml" />
    
    
    <item>
      <title>Save high scores for your R game</title>
      <link>https://www.rostrum.blog/2023/07/15/hiscore/</link>
      <pubDate>Sat, 15 Jul 2023 00:00:00 +0000</pubDate>
      
      <guid>https://www.rostrum.blog/2023/07/15/hiscore/</guid>
      <description>tl;dr You can save your high score in games made with R. See the package {hiscore} for a demo.
 Boot up I wrote recently about how R is a game engine and started a list of games written in R.
All good game engines should let you save a high score, right?
So I’ve done exactly this for a tiny concept package called {hiscore}1 that contains a simple game of luck</description>
    </item>
    
  </channel>
</rss>