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    <title>Procedural on rostrum.blog</title>
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      <title>Simple procedural dungeons in R</title>
      <link>https://www.rostrum.blog/2022/05/01/dungeon/</link>
      <pubDate>Sun, 01 May 2022 00:00:00 +0000</pubDate>
      
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      <description>Three iterations to expand four randomly-placed floor tiles into a cavern.  tl;dr I wrote a (very!) basic procedure to generate randomised ASCII-character tile-based dungeons for {r.oguelike}, an in-development roguelike-game-in-a-package for R.
 Generate to accumulate I wrote recently about the {r.oguelike} R package, which contains the beginnings of a roguelike game written entirely in R.
 A key element of roguelike games is that the dungeons should be procedurally generated1 so that the player gets a different one each time they play.</description>
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